![]() ![]() After a few turns, you can be fairly certain that there are no aliens in the immediate vicinity of the teleporter on next level. Multi-level UFOs are notably harder to breach, and I would choose to let my squad sit in front of the teleporter to shoot any alien popping out from it. Even with the increased health, it is still possible to break the door without explosives (which will destroy almost everything other than Androns and other crazy late game monsters) with excessive combined fire from machine guns and vehicle mounted weapon. Just use the explosives to blow up the door, if you don't want to lose a soldier by letting him face multiple shots from aliens. I would never open the main door with an unshielded soldier. O the terribly lethal and bountiful UFOs. Vehicles are wonderful, as they provide unparalleled firepower and armour, soaking up lethal damages while eradicating the aliens. The usual tactics are to split my squad into 2 groups, clear every obstacle with grenades and direct fire, then cover my squad in smoke grenades. The rest are riflemen loaded with grenades. (Many of you may disagree with this, but I prefer the "low risk low reward" path.) Two machine gun operators in the squad to provide suppression fire, and a sniper to provide tactical fire support. For me, the armour of aliens is way too high to ensure a kill with close quarter attack, and my soldiers will surely be crushed even if the alien is suppressed. ![]() Squad composition: I tend to use mid-long range weapons with at most 2 shield and 1 shotgun/carbine soldier. If you really don't want to do terror mission, you can send a team and retreat immediately - the country will still appreciate your effort, giving a much lower penalty than outright ignoring it. Only after that I would sweep the site and clear any alien left. Then hold the position, until no more aliens come. Melee weapons perhaps?īring enough explosives and grenades to blow up every door.įor terror mission, my tactic is to create a "safe zone" by extensive uses of explosives (to demolish buildings) and smoke grenades. I am not good at this game so I use don't die on me and play it on NG.I like the game most of the time except when those fucking androids and terror carriers come to relax my asshole.Also I have Ironman on I like it.Įrrors and misunderstandings may be present in this answer, caution is advised.Īnti-missile exists for a reason - to protect you from the withering fire of large UFOs while hunting for the escorts.Īs far as I know, no. *Also how many Engineers and scientists do I need is 60 eng. I would like to hear how you handle them. How should I handle my soldier's classes I tried many things I am using this kind of team right now:2 shield-2 Close Quarters-2 Suppresion-1 Sniper-1 Rocketeer or cannon etc. My bases:Now this is a big one I tried using many bases with same layout had problems.Then tried specific bases for everything like Hangar-Workshop-Lab-Soldiers it was nice to have space but I wasted lot of money because of item transports but protecting them was my biggest problem.Now I will try 1 main base for Workshop-Lab-Soldiers and some bases for Hangars but I still can't figure how I am going to protect them from attacks and I am scared of alien bases now. Terror missions I am scared of them I can't guess if I am ready for it or not so generaly I ignore them. Ufos with small ufos as escorts are big trouble to me ,small ufos generaly are trouble to me I don't know how to handle them.Īndroids are realy hard to kill even with T2 Laser/Divison is there a better way to kill them?Īlien Bases, my every attack failed horribly and generaly ended my willingness to play that campagin and started over. ![]()
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